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Free Base Mesh! – Male by Angel Axiotis

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Free Base Mesh! – Male by Angel Axiotis

ANGEL AXIOTIS is a Character Artist / Graphic Designer from Thessaloniki, Greece. In this post you will see Free Base Mesh! – Male by Angel Axiotis. Angel modified the make human base mesh to a more usabe one!
Feel free to use it however you want! The project contains a .ztl file, 4 .fbx’s (1 lower subdiv, 1 higher subdiv, 2 for marvelous designer), the eyes texture and the baked normal map.

 

There is also a marvelous.fbx file to be used in marvelous designer. (import it with the cm (daz) measurement)

Download

 

Facebook: https://www.facebook.com/aggelos.axiotis
Artstation: https://www.artstation.com/artist/angelaxiotis

Digital art, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d sculpting, zbrush sculpting, 3d tutorial, zbrush tutorial, tutorial zbrush, free zbrush tutorial


Modeling Demo Reel 2016 by Gennaro Esposito

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Modeling Demo Reel 2016 by Gennaro Esposito

Gennaro Esposito is a 3D Artist for Commercials and Films, He is specialized in Hard Surface Modeling. In this post you will see Modeling Demo Reel 2016 by Gennaro Esposito. Software: Modo, Maya, Zbrush, Mari, UV Layout, Photoshop, After Effects.

 

 

 

Taekwon V
Drone Fish
Interceptor

 

Facebook: https://www.facebook.com/gennaro.esposito.714
Web site: gennaroesposito3d.com/
Artstation: https://www.artstation.com/artist/ramek81

Digital art, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d sculpting, zbrush sculpting, 3d tutorial, zbrush tutorial, tutorial zbrush, free zbrush tutorial

Desert campsite – UE4 by SANDER VANDER MEIREN

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Desert campsite – UE4 by SANDER VANDER MEIREN

SANDER VANDER MEIREN is an Environment artist from Beselare, Belgium. In this post you will see Desert campsite UE4 by SANDER VANDER MEIREN. Based on Jeremy Fenske’s epic desert concept. To give it more life SANDER wrote several vertex shaders to simulate wind in the cloth and folliage. this scene is well optimized and all assets are lodded which means Sander get a solid 120 fps in it.

 

Desert camp site scene (unreal engine)

 

Follow the progress thread on polycount: http://polycount.com/discussion/180651/ue4-360-vr-desert-crash-site-scene-jakku-desert-feedback/p1?new=1

Website: https://sandervandermeiren.carbonmade.com/
Artstation: https://www.artstation.com/artist/sander74

JEREMY FENSKE: https://www.artstation.com/artist/jandrew

Digital art, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d sculpting, zbrush sculpting, 3d tutorial, zbrush tutorial, tutorial zbrush, free zbrush tutorial

Gollum / Smeagol 3D Art by Eduardo Ruiz Urrejola

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Gollum / Smeagol 3D Art by Eduardo Ruiz Urrejola

EDUARDO RUIZ URREJOLA is a Freelancer 3d artist from Santiago, Chile. In this post you will see Gollum / Smeagol 3D Art by Eduardo Ruiz Urrejola.

 

Artstation: https://www.artstation.com/artist/tapsino

Digital art, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d sculpting, zbrush sculpting, 3d tutorial, zbrush tutorial, tutorial zbrush, free zbrush tutorial

Sachira 3D Art by JULIO CESAR BENAVIDES MACIAS

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Sachira 3D Art by JULIO CESAR BENAVIDES MACIAS

JULIO CESAR BENAVIDES MACIAS is a Free lance artist 3d from Apaxco de Ocampo, Mexico. In this post you will see Sachira 3D Art by JULIO CESAR BENAVIDES MACIAS. Julio is creating a story of dragons and monsters which begins with: Sachira is a very shy dragon, very beautiful indeed, she is the goddess of thermal water, is very kind but when they make her angry, she can become the most evil creature, she travels the world currently looking for dragons babies that were Ravished by the shotens, this story will continue…

 

Behance: https://www.behance.net/ruso3d
Artstation: https://www.artstation.com/artist/ruso3d

Digital art, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d sculpting, zbrush sculpting, 3d tutorial, zbrush tutorial, tutorial zbrush, free zbrush tutorial

Witch 3D Art by J-P Roy

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Witch 3D Art by J-P Roy

J-P ROY is a Character Artist at Larian Studios from Québec, Canada. In this post you will see Witch 3D Art by J-P Roy. Its rendered in the CryEngine and the last image is the high resolution sculpt rendered in Keyshot.

 

Based on a nice drawing from Roman Bondarenko. https://www.artstation.com/artist/romacrew

Website: http://www.jepiro.com/
Facebook: https://www.facebook.com/profile.php?id=100005503607976
Artstation: https://www.artstation.com/artist/jepiro

Digital art, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d sculpting, zbrush sculpting, 3d tutorial, zbrush tutorial, tutorial zbrush, free zbrush tutorial

Drone – Video Game asset pipeline breakdown by Brendon Bengtson

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Drone – Video Game asset pipeline breakdown by Brendon Bengtson

BRENDON ISAIAH BENGTSON is a 3D Character & Prop Artist from San Jose, United States of America. In this post you will see Drone – Video Game asset pipeline breakdown by Brendon Bengtson.

This is an exercise in video game pipeline hard surface/prop work. The mission was to take an established concept (Jerry Perkins) and turn it into an in game asset. Here is the pipeline Brendon used: Modo – Hi poly breakdown and Mat ID setup in ZBrush – baking in Marmoset Toolbag 3 – Texturing in Substance Painter – rendering in iRay (Painter) and Marmoset Toolbag 3.

 

Marmoset viewer
Drone real time turntable BrendonIsaiahBengtson
Drone – Video Game asset pipeline breakdown
Substance Painter iray render

 

Website: http://www.bengtsondesigns.com/
Facebook: https://www.facebook.com/pages/Art-of-Brendon-Isaiah-Bengtson/501733316599846?ref=aymt_homepage_panel
Artstation: https://www.artstation.com/artist/brendonisaiahbengtson

Be sure to check out Jerry’s other work: https://www.artstation.com/artist/jerryperkins1447

Digital art, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d sculpting, zbrush sculpting, 3d tutorial, zbrush tutorial, tutorial zbrush, free zbrush tutorial

APEX – DEMO REEL by ALVARO CLAVER

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APEX – DEMO REEL by ALVARO CLAVER

ALVARO CLAVER is a 3d artist originally from Spain. In this post you will see Alvaro Claver – Texture painter & look dev demo reel.

 

Alvaro Claver – Texture painter & look dev demo reel
APEX
detail front part
hands detail
top view
side view
model + reference

Website: alvaroclaver.com/
Facebook: facebook.com/alvaro.claver.cg/
Instagram: instagram.com/alvaroclaver_cg/

Digital art, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d sculpting, zbrush sculpting, 3d tutorial, zbrush tutorial, tutorial zbrush, free zbrush tutorial


Making of Samus Aran Zero Suit by Allan Lee

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Making of Samus Aran Zero Suit by Allan Lee

ALLAN LEE is a Character Artist @ Bungie from Bellevue, WA, United States of America. In this post you will see Making of Samus Aran Zero Suit by Allan Lee. Sculpts were done with Zbrush, renders were done with Keyshot / Bridge. Final comps were all done in Photoshop.

 

Closeup
Metroid
Zero suit Zbrush sculpt

Website: http://protomonkey.wordpress.com/
Artstation: https://www.artstation.com/artist/protomonkey

Digital art, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d sculpting, zbrush sculpting, 3d tutorial, zbrush tutorial, tutorial zbrush, free zbrush tutorial

An Interview with 3D Artist Alvaro Claver

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An Interview with 3D Artist Alvaro Claver

Alvaro Claver is a 3D Artist from Alvaro Claver. Recently he shared his latest 3D Art APEX. We took an interview with him about himself and about APEX. Hopefully this will be inspiring for our readers.

 

Q: Hello Alvaro Claver how are you, could you tell us a bit about yourself and your background in CG?

Hi! Doing good, thanks. My name is Alvaro Claver and I am a 3d artist​ originally from Spain. For the last year I have been doing the one year CG Program at Think Tank Training Centre​ in Vancouver, Canada, specializing in texturing and getting ready for a job in the VFX industry. I have a bachelor’s degree in fine arts​ (specialized in photography) and up to now I have been working as designer, TV cameraman and photographer. Having worked on set for many years and loving as much as I do computer graphics, it was a matter of time changing my career path to become a VFX artist. I am so lucky I could attend Think Tank and being trained by the best in the industry. I want to thank my mentors Justin Holt and Paul H. Paulino because, apart of being exceptional artists and good friends of mine, they helped and inspired me so much!

Q: What software programs do you use for your CG and why?

I mostly use Maya for modeling, Mari for texturing, Vray for rendering and Nuke and Premiere for comp and editing. Whenever I need to sculpt I use Zbrush. The reason behind this choices is because right now those are pretty much the standard in the movie VFX industry along some others. I believe when learning new software it’s always better to adapt to where the market is going. There is no reason for defending one software because of a personal preference, and it’s good not to get too attached to any as the industry can change at any time.

Q: You recently did “APEX” could you tells us a bit more about this project?

Sure. The story starts with me contacting Dan Jones, the artist who did the original sculpture, and asking if I could recreate digitally one of his robots called “Apex” to include it in my demo reel. It turned out he was really excited about this collaboration so I flew to California to personally meet him and to take photos and videos of the original piece in order to use them as reference. What a great experience I had! Not only I got to involve myself personally into a collaboration project like this but also made a new lifetime friend.

 

 

 

detail front part
hands detail
top view
side view
model + reference

Q: Can you share a detailed process of creating “APEX”?

After planning all the steps, I began with a basic block out in Maya using reference pictures from the original. Then I modeled the robot and opened the UVs using a mix of Maya and UV Layout. There is a plugin for Maya called MmmmTools created by Joe Crawford, one of my teachers, that I used for keeping the density consistent among all the pieces when unwrapping the UVs. The texturing process in Mari involved using procedurals as much as possible, using masks that I created in Photoshop from the pictures I took from the original and projecting some detail on top of that.

 

After finishing texturing I illuminated the scene and look deved with Vray for Maya. I had to match the feeling of the real piece with more than 10 metal shaders with their own variations and dielectrics like wood and terracotta. Then I planned the camera shots and made one cut on Premiere with playblasts as previs. Once happy with it I rendered, comped in Nuke and edited the final version of the demo reel.

 

WIP closeup
WIP render of the hip piece
First WIP renders with Vray for Maya
Diffuse first pass in Mari
Diffuse first pass in Mari
Anotations are your best friend
Clay render
Using references

Q: What is the role of modern digital tools and technologies in the design process?

They are just that: tools. They are are there for being used for your needs! I always believed that it’s not the tool, or in this case the software, what makes the artist. For instance: you can buy the most expensive DSLR camera but, if you do not put your heart and dedication on it, the outcome will not make any difference. It’s the same with any software, workstation or medium.

Q: Which artist inspired you the most?

My two favourite classics had alway been Velazquez and Francis Bacon. I admire from Velazquez how he painted with light and did some studies of his art to understand it better. Bacon is something else, a tortured soul obsessed with anxiety and alienation. Very interesting indeed.

And then there are Will Eisner, Moebius, Alan Lee, James Paick, Scott Eaton… and the list goes on and on 😉

Q: What are you doing next?

Right now I started working on my next personal project. You have to keep moving or else you will start learning! I can’t tell yet what is it going to be but I think it’s going to be awesome! 😉

Q: What other interests do you have outside of creating art?

There is nothing more thrilling than motorcycles for me. I used to ride a Ducati Monster and my plans are saving some money to buy another bike. I do also enjoy traveling, doing yoga and listening to metal music with a good pair of headphones.

Q: What advice would you give to an artist just starting out?

Believe in yourself no matter what. Set a bar as high as you can and try as hard as you can to get there. If you have money available choose a good school, one that would care about you, and build a solid base of knowledge and skills. Schools are also good for networking: after all chances are you all in there are going to see each other again in the industry.

If you don’t have any money it’s not the end of the world. In fact many people even prefer learning by themselves. Arm yourself with patience, watch tons of tutorials and share your work for critique and comments in forums. Be careful though with the trolls 😉 It will take more time but the endgame is the same: become a better yourself and create something worth enjoying.

APEX – DEMO REEL

 

Alvaro Claver – Texture painter & look dev demo reel

Alvaro Claver – Texture painter & look dev artist
+1 (619) 534 4711
alvaroclaver@gmail.com

Website: http://www.alvaroclaver.com/
LinkedIn: http://www.linkedin.com/in/alvaroclaver/
Facebook page: https://www.facebook.com/alvaro.claver.cg/
Artstation: http://www.artstation.com/artist/alvaroclaver
Twitter: https://twitter.com/alvaroclaver_cg
Instagram: https://www.instagram.com/alvaroclaver_cg/

Digital art, 3d art, 3d artist, 3d character art, character art, zbrush, cgvilla.com, 3d modeling, 3d, 3d sculpting, zbrush sculpting, 3d tutorial, zbrush tutorial, tutorial zbrush, free zbrush tutorial, interview, Alvaro Claver

Falling Grapes animation by RIOdepost

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Falling Grapes animation by RIOdepost

Full 3d simulation of falling grapes.

Soft: Cinema 4d, Houdini, Octane. render time: 15min per frame (2x980ti) – 6k sampling. grapes simulation: FEM solver – 1,5h simulation time. water simulation: 5 mln particles – 4h simulation time. custom crown splash force. custom surface tension. meshed using VDB’s – 1,5h. custom water droplets wet map. Daniel Klepek was responsible for texturing, shading, scene setup and rendering, Arek Topolski did grapes and water simulation.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


RIOdepost Vimeo: https://vimeo.com/user22051741
RIOdepost Facebook: https://www.facebook.com/riodepost/

Digital art, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d sculpting, zbrush sculpting, 3d tutorial, zbrush tutorial, tutorial zbrush, free zbrush tutorial, falling grapes, animation, riodepost, Cinema 4d, Houdini, Octane

Meatball 3D Art by Itay Schlesinger

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Meatball 3D Art by Itay Schlesinger

ITAY SCHLESINGER is a Zbrush artsist from Jerusalem, Israel. In this post you will see Meatball 3D Art by Itay Schlesinger. “Meatball” concept art by Alberto Camara. this Zbrush sculpt was made as an example project for a class Itay is running through 3DU college.

 

Turntable of “Meatball” Zbrush Sculpture

 

Website: http://www%2Cishlez.co.il/
Facebook: https://www.facebook.com/Itay-Schlesinger-3D-and-Graphic-arts-137999712922957/?ref=bookmarks
Artstation: https://www.artstation.com/artist/itayschlesinger/

Digital art, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d sculpting, zbrush sculpting, 3d tutorial, zbrush tutorial, tutorial zbrush, free zbrush tutorial

20 Free Hardsurface Height/Alphas by Jonas Ronnegard

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20 Free Hardsurface Height/Alphas by Jonas Ronnegard

JONAS RONNEGARDPRO is a Freelance Artist – 日本語対応できます。from Tokyo, Japan. In this post you will see 20 Free Hardsurface Height/Alphas by Jonas Ronnegard. This set of free alphas is a sample for his full sets of hardsurface alphas with soon a total of over 600+ alphas, Find the link to the free and full versions of the alphas below.

Download Link

 

ZBrush workflow
SP/Quixel Hardsurface Alpha Brushes – Sample video
Alpha brushes use sample
Substance Painter – Adding Custom Alphas
Quixel – Adding Custom Alphas

 

Improvements.
– Now works perfectly in both ZBrush and any sort of texturing software such as SP or Quixel.
– Includes alphas from both Volume 1 and 2.

 

Download Link

 

Facebook – https://www.facebook.com/JonasDigitalArt/
Twitter – https://twitter.com/JonasDigitalArt
Instagram – https://www.instagram.com/jronn_designs/
Artstation: https://www.artstation.com/artist/jronn

Digital art, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d sculpting, zbrush sculpting, 3d tutorial, zbrush tutorial, tutorial zbrush, free zbrush tutorial, gumroad, Jonas Ronnegard

Colonel Hans Landa 3D ART BREAKDOWNS BY Marlon R. Nunez

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Colonel Hans Landa 3D ART BREAKDOWNS BY Marlon R. Nunez

MARLON R. NUNEZ is a Senior Character/Texture Artist from Gran Canaria, Spain. In this post you will see Colonel Hans Landa 3D ART BREAKDOWNS BY Marlon R. Nunez. Likeness study from Christoph Waltz as Hans Landa from Inglorious Basterds movie.

 

HOW TO RETAIN DIVISION LEVELS AFTER PANEL LOOPS
More specifically about level divisions in a garment exported from Marvelous Designer.All of us knows the basic pipeline about using Zremesher and re-project the details into the new mesh. But in some cases you are requested to have thickness on the cloth. Well, to be able to do this you can use Panel Loops but immediately you will loose all your subdivision levels.
All is a simple to multiply your previous division levels number by 4, and apply the resulting number as the Loops on the Panel Loop operation. i.e: Marlon have a cloth that he subdivided 3 times in order to project all the details:
  1. He delete the division history in order to apply Panel Loops, but set “12” as the loops should be generated during the process (3 x 4= 12)
  2. After that just hit “Reconstruct Subdiv” button, and you will be able to get down on the division level to the fist one.

Now on division level 1 is easy to pose it, create UVs, etc..

VrayDisplacementMOD + Arnold Shader

Marlon explained about the skin shader from Landa.

  1. Get the Arnold shader for Vray here: https://github.com/ChaosGroup/vray_al_surface/releases. Is still under development but on the last alpha version is already working nicely
  2. The most interesting is the fact that Arnold shader behaves pretty much right from the beginning, in fact Marlon ended up working with standard parameters from the begining
  3. Plug your difuse, specular and glossiness maps on the slots
  4. Marlon personally played with both VrayDisplacmentMOD and the Arnold displacement. From this point, he got very bad results on the arnold displacment all the time, so using VrayMod is the best way to go!

 

 

Thread on Zbrushcentral: http://www.zbrushcentral.com/showthread.php?187013-MrNunez-Sketchbook/page8

Website: http://www.mrnunez.com/
Facebook: https://www.facebook.com/art.of.mrnunez
Artstation: https://www.artstation.com/artist/mrnunez/profile

Digital art, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d sculpting, zbrush sculpting, 3d tutorial, zbrush tutorial, tutorial zbrush, free zbrush tutorial

Goddess 3D ART BREAKDOWNS BY vahid ahmadi

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Goddess 3D ART BREAKDOWNS BY vahid ahmadi

VAHID AHMADI is a CHARACTER 3D MODELER 3D CONCEPT DESIGNER from Tehran, Iran. In this post you will see Goddess 3D ART BREAKDOWNS BY vahid ahmadi. Goddess is done and rendered in zbrush bpr render and final touches with photoshop. He used combination of zsphere topology and zmodeler for making armor, tools, hair, etc… and all the stuff is done completly in zbrush. He also added some simple tips of his workflow in zbrush as well as a quick video of making some parts of armor using zmodeler.

 

Goddess
Goddess bpr render zbrush
Goddess clay bpr render in zbrush
Goddess clay bpr render in zbrush
Goddess vahid ahmadi zbrush workflow
Goddess vahid ahmadi zbrush workflow
Goddess vahid ahmadi zbrush workflow
Goddess vahid ahmadi zbrush workflow bpr render passess
Goddess vahid ahmadi zbrush workflow
Goddess vahid ahmadi zbrush workflow
zbrush zmodeler workflow of goddess by vahid ahmadi

 

Vahid did this stylized chaarcter from a concept by daeho cha and here is main concept: https://www.artstation.com/artist/daehocha
Artstation: https://www.artstation.com/artist/vahidahmadi3d/

Digital art, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d sculpting, zbrush sculpting, 3d tutorial, zbrush tutorial, tutorial zbrush, free zbrush tutorial


Human Zbuilder v2 for Zbrush by Tsvetomir Georgiev

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Human Zbuilder v2 for Zbrush by Tsvetomir Georgiev

HUMAN ZBUILDER v2 THE EASY WAY TO MAKE HUMANS for Zbrush 4R7 P3 64bit WIN OR OSX. Tool for making detailed high polygon human models in Zbrush. Human ZBuilder is a plugin for Zbrush. With this plugin you can make any types of human bodies and custom body types as a creatures or humanoids.

DOWNLOAD FROM GUMROAD

 

 

 

DOWNLOAD FROM GUMROAD

 

 

 

FEATURES:

  1. EDIT POSE: will allow you to make basic pose of your model.You can save or load your pose.
  2. EDIT MODEL: will allow you to edit your own model and integrate it into zbuilder plugin as a custom preset. And continue using all zbuilder features.
  3. EDIT RENDER: will allow you to make great presentation of your model. The scene is set with the best settings as materials, lightings and fibbers presets for easy use.
  4. GET MODEL: will allow you to get the finished model and use it for any purpose that you want.
    – 10 colorized layers for great blending between them
    – the models is good for close up renders ,animations and etc.
    – 50 MORPH controlled for ( body types, face types , expressions and etc.)
    – presets for Materials, Dramatic Lighting, Rendering ,SSS,Ao,Shadows, backgrounds and etc. For BPR render.

 

DOWNLOAD FROM GUMROAD

You can use the tool for commercial or noncommercial purposes.

 

Digital art, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d sculpting, zbrush sculpting, 3d tutorial, zbrush tutorial, tutorial zbrush, free zbrush tutorial, gumroad, human zbuilder for zbrush, zbrush human zbuilder, human in zbrush, anatomy in zbrush, tsvetomir georgiev

Super Bool Tool + Boolean workflow Recup by Leonardo Iezzi

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Super Bool Tool + Boolean workflow Recup by Leonardo Iezzi

LEONARDO IEZZI is an Environment Artist at Reflections a Ubisoft Studio from Newcastele Upon Tyne, United Kingdom. In this post you will see Super Bool Tool + Boolean workflow Recup by Leonardo Iezzi. this is Leonardo’s super tool that he wrote to make booleans comfortable and friendly for artist.

Get Pdf and Source file

 

Super Boolean Tool – PYTHON Maya – Speed demostration
Source code: https://goo.gl/08vZvJ

Get Pdf and Source file

 

Website: http://www.leonano.com/
Facebook: https://www.facebook.com/leonanotop

Digital art, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d sculpting, zbrush sculpting, 3d tutorial, zbrush tutorial, tutorial zbrush, free zbrush tutorial, normal maps, avoid wrong normal maps, leonardo Iezzi

NPC Smith 3D Art by HYUNSUK JIN

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NPC Smith 3D Art by HYUNSUK JIN

HYUNSUK JIN is 3D Artist by Seoul, Korea (South). In this post you will see NPC Smith 3D Art by HYUNSUK JIN.

 

Hair alpha 3000X3000
Hair AO 3000X3000

Copyright 2017 ACTION SQUARE CO., LTD. All rights reserve

 

Website: http://jinhyunsuck.blog.me/
Facebook: https://www.facebook.com/jinhyunsuk.81
Artstation: https://www.artstation.com/artist/jinhyunsuk/profile

Digital art, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d sculpting, zbrush sculpting, 3d tutorial, zbrush tutorial, tutorial zbrush, free zbrush tutorial

June love-Xiaoyue girl 3D Art by Ju long

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June love-Xiaoyue girl 3D Art by Ju long

JU LONG is a 3D Character atist from seoul, China. In this post you will see June love-Xiaoyue girl 3D Art by Ju long.

 

Facebook: https://www.facebook.com/profile.php?id=100004732458576
Artstation: https://www.artstation.com/artist/julong626/profile

Digital art, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d sculpting, zbrush sculpting, 3d tutorial, zbrush tutorial, tutorial zbrush, free zbrush tutorial

Download Vertex 3 Free Ebook by Ryan Hawkins

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Download Vertex 3 Free Ebook by Ryan Hawkins

Ryan Hawkins has been in the video game industry for over ten years and has contributed to many different aspects of the industry. He is the creator and founder of the book series VERTEX. In this post you will see Download Vertex 3 Free Ebook by Ryan Hawkins.

Download free from Gumroad

 

 

 

 

Download free from Gumroad

 

Vertex 3 – 2.5D Texturing Article by Matt McDaid

 

Matt McDaid Artstation: https://www.artstation.com/artist/mattmcdaid

Digital art, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d sculpting, zbrush sculpting, 3d tutorial, zbrush tutorial, tutorial zbrush, free zbrush tutorial, gumroad

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